College of Computing and Informatics - Department of Computer Science and Engineering
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- Associate Professor Artificial Intelligence
- CHEONG, YUN GYUNG
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- +82-31-299-4393
- aimecca@skku.edu
- Engineering 2 (27) 3F 27302A
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Research Interest
Game AI Story generation AI planner Natural Language Processing
Education
- (Ph.D.) North Carolina State University
Experience
- Post-doc, IT University of Copenhagen, Denmark: 2010.10-2014.08
- Samsung Electronics, 2008-2010
Journal Articles
- (2023) Toward an AI-Collaborated Authoring Tool for Writing Flash Fiction. Communications in Computer and Information Science. 1836,
- (2021) Extracting and Clustering of Story Events from a Story Corpus. KSII TRANSACTIONS ON INTERNET AND INFORMATION SYSTEMS. 15, 10
- (2021) Analysis of Autoencoders for Network Intrusion Detection. SENSORS. 21, 13
- (2021) A Systematic Approach to Building Autoencoders for Intrusion Detection. Communications in Computer and Information Science (vol. 1383). 1383,
- (2021) A Fast and efficient stochastic opposition-based learning for differential evolution in numerical optimization. SWARM AND EVOLUTIONARY COMPUTATION. 60,
- (2020) Advanced Cauchy Mutation for Differential Evolution in Numerical Optimization. IEEE ACCESS. 8,
- (2019) Emotion-Based Story Event Clustering. Interactive Storytelling. ICIDS 2019. Lecture Notes in Computer Science,. 11869,
- (2019) Design Considerations for Developing a Mobile Storytelling Game Application. HCI International 2019 – Late Breaking Posters. HCII 2019. Communications in Computer and Information Science. 1088,
- (2017) 클래스 불균형 데이터에 적합한 기계 학습 기반 침입 탐지 시스템. 정보보호학회논문지. 27, 6
- (2016) Towards Procedural Game Story Creation via Designing Story Cubes. Interactive Storytelling. Volume 10045 of the series Lecture Notes in Computer Science. 10045,
- (2016) Query Categorization from Web Search Logs Using Machine Learning Algorithms. International Journal of Database Theory and Application. 9, 9
- (2015) Bird Attack: Interactive Story with Variable Focalization. Lecture Notes in Computer Science vol. 9445.
- (2015) Detecting Predatory Behavior in Game Chats. IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES. 7, 3
- (2015) Visualizing Privacy Risks of Mobile Applications through a Privacy Meter. Lecture Notes in Computer Science vol. 9065.
- (2015) Suspenser: A Story Generation System for Suspense. IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES. 7, 1
- (2015) Directional Pedestrian Counting with a Hybrid Map-based Model. INTERNATIONAL JOURNAL OF CONTROL AUTOMATION AND SYSTEMS. 13, 1
Publications
- (2016) Procedural Content Generation in Games Chapter 7. Planning with applications to quests and story. Springer International Publishing. Co-author
Patent/Intellectual Property
- 임베딩 기반의 인과 관계 탐지 시스템과 방법 및 이를 실행하기 위한 프로그램이 기록된 기록매체. 10-2019-0019985. 20210111. KOREA, REPUBLIC OF
- 임베딩 기반의 인과 관계 탐지 시스템과 방법 및 이를 실행하기 위한 프로그램이 기록된 기록매체. 10-2019-0019985. 20210111. KOREA, REPUBLIC OF
- 한국어 드라마 대본 학습 생성 모델. C-2020-043343. 20201119. KOREA, REPUBLIC OF
- 한국어 스토리라인(줄거리) 생성 모델. C-2020-042878. 20201118. KOREA, REPUBLIC OF
- 한국어 안과 챗봇 시스템. C-2020-030206. 20200904. KOREA, REPUBLIC OF
- 스토리 생성 장치 및 스토리 생성 방법. 10-2017-0030476. 20181130. KOREA, REPUBLIC OF
- 시공간 구조 기반의 확률 그래프 모델 학습 장치 및 방법(Apparatus and Method for learning probabilistic graphical model based on time-space structure). 10-1672500-0000. 20161028. KOREA, REPUBLIC OF
- 데이터 처리 장치 및 방법 (Data Processing Apparatus and Method). 1020090087926. 20160420. KOREA, REPUBLIC OF
- Storage medium, apparatus, and method to author and play interactive content. 12/430,799. 20160223. UNITED STATES
- 인터랙티브 컨텐츠 구성을 위한 데이터 처리 장치, 그 방법 및 기록 매체. 1020080100630. 20150513. KOREA, REPUBLIC OF
- 콘텐츠 제공 장치 및 그 방법(Apparatus and method for providing contents). 10-1515963-0000. 20150422. KOREA, REPUBLIC OF
- Apparatus and method for generating probabilistic graphical model based on time-space structure. 13/112,420. 20140204. UNITED STATES
- Apparatus and method for providing digital content. 12/431,901. 20130226. UNITED STATES
- Data processing apparatus and method for constructing interactive contents and recording media. 12/432,067. 20120911. UNITED STATES
Conference Paper
- (2022) Learning scene representation using character-centered graph. 2022 한국인공지능학회 & 네이버 추계공동학술대회. KOREA, REPUBLIC OF
- (2022) Genre-Controllable Story Generation via Supervised Contrastive Learning. International World Wide Web Conference. FRANCE
- (2021) Developing a Ophthalmic Chatbot System. IMCOM. KOREA, REPUBLIC OF
- (2020) 어텐션 제약 메모리 증강 오토인코더를 활용한 침입 탐지 시스템. 한국정보과학회 KSC 2020. KOREA, REPUBLIC OF
- (2020) 한국어 텍스트 데이터를 위한 변형적 데이터 증강 방법론. 한국정보과학회 KSC 2020. KOREA, REPUBLIC OF
- (2020) A Systematic Approach to Building Autoencoders for Intrusion Detection. Silicon Valley Cybersecurity Conference 2020. UNITED STATES
- (2020) Developing a Korean QA Chatbot for a Medical Domain Using a Multi-step Retrieval Approach. SMA 2020. KOREA, REPUBLIC OF
- (2020) An Intelligent Storytelling System for Narrative Conflict Generation and Resolution. 2020 IEEE Conference on Games (CoG). JAPAN
- (2020) Predicting Quality and Popularity of a Movie From Plot Summary and Character Description Using Contextualized Word Embeddings. IEEE Conference on Games (CoG) 2020. JAPAN
- (2020) 유사도 기반의 한국어 발화 의도 인식을 위한 임베딩 방식 비교. 한국정보과학회 KCC 2020. KOREA, REPUBLIC OF
- (2020) 한글 자소분리 및 머신러닝을 이용한 불법 의약품 판매 게시물 탐지방법. 한국정보과학회 KCC 2020. KOREA, REPUBLIC OF
- (2020) Emotion Recognition from Text Stories Using an Emotion Embedding Model. Workshop on Multimodal, Expeditive, Generative and Actionable AI (MEGA AI). KOREA, REPUBLIC OF
- (2020) Multi-modal Approach for Emotion Recognition of TV Drama Characters Using Image and Text. CMComp 2020 Workshop (BigComp 2020). KOREA, REPUBLIC OF
- (2020) Multi-label Text Classification Using an Emotion Embedding Model. Workshop on Affective Content Analysis (AffCon 2020). UNITED STATES
- (2019) 변칙(Anomaly) 기반 IDS 성능 비교 및 연구 분석. 한국소프트웨어종합학술대회. KOREA, REPUBLIC OF
- (2019) 3D 환경에서 실시간 캐릭터 추적 카메라 구현. 2019년 한국게임학회 추계 학술발표대회 논문집. KOREA, REPUBLIC OF
- (2019) Prediction of a Movie's Success From Plot Summaries Using Deep Learning. Storytelling Workshop 2019. ITALY
- (2019) Word2vec 임베딩을 이용한 책 추천 시스템. 한국컴퓨터종합학술대회 논문집. KOREA, REPUBLIC OF
- (2019) 감정점수를 활용한 시퀀스-투-시퀀스 기반 텍스트 요약. 한국컴퓨터종합학술대회 논문집. KOREA, REPUBLIC OF
- (2019) 텍스트 스토리에서 이벤트 추출 및 표현 방법 연구. 한국정보과학회 학술발표논문집. KOREA, REPUBLIC OF